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ELM4thepeople

The problems with Elementalist

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This class (Elementalist) in my opinion is far to weak to even level by itself without struggling extremely and this is why:

Problems:

1. The Elementalist strongest skill from lvl 30 to lvl 102 is ice spike level 2 and it does less damage or around the same damage as the elementalist's critical regular hit.

2. The Elementalist's skill chain lightning is incredibly weak and does little to no damage and is completely worthless to use, besides to draw in enemies. To give you insight on this skill a level 77 elementalist with a lvl 73+16 fallarm hits 2100 damage on zombies with chain lightning. Also I would suggest that the skill should be made into an aoe stun or silence as well.

3. The Elementalist's summons are sooooo weak and strongly lack defense, health, and attack damage. To give an example the elementalist at lvl 77 summons the earth spirit and the earth spirit uses his skill (hand of earth) on a zombie and that skill hits 2,200-2,600 damage

4. The Elementalist itself is also very fragile and dies very quickly compared to other classes.

5. The summon's regular hits are too slow and they RARELY ever hit a critical hit and never hit a deadly hit.

6. The cool down time on summon ancient weapon and stone pillar is too long in time.

How to fix these problems in order:

1. Increase the damage on ice spike level 2 to make the skill hit 6x harder than it does currently and to give you insight on this skills damage a level 77 elementalist hits 4800 damage with this skill on zombies

2. Increase the damage on chain lightning to make the skill hit 12x harder than it does currently. To give you insight on this skill a level 77 elementalist with a lvl 73+16 fallarm hits 2100 damage on zombies with chain lightning. Also I would suggest that the skill should be made into an aoe stun or silence as well.

3. Increase the summon's amount of defense x10, health x20, attack x8, and increase their critical and deadly hitrate x8.

4. Increasing the elementalist's health by +1500, +500 defense, +500 evasion, and +500 magic attack.

5. Increase the attack speed summons a little.

6. Reduce the cool down on Summon Ancient Weapon to 20 seconds and increase damage x2.5 or x3

7. Make the level requirement to get the skill Stone Pillar be lvl 122 and reduce it's cool down time to 20 seconds make it 1.5x stronger

This would ultimately fix the elementalist and make Specialist be a strong regular hit/tank class while Elementalist would be a strong skill/tactical class.

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Oh and I forgot to add on that Fire Spirit Summon's skill is very outdated and useless. For those who don't know what his skill does it is a damage skill that makes the summon suicide and it doesn't hit often and does little damage. The suggestion I have for this should be to make his skill a large aoe that does high damage and has a strong health burning effect after that also slows the enemies movement speed AND THAT DOES NOT MAKE THE FIRE SUMMON SUICIDE itself.

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Good to hear you guys will work on it, i always loved to play elementalist on other servers but its somehoe bugged here, as mentioned above chain lightning does little to no damage 

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